Must Have Unit : Ork Lootas

Well, in response to the question of what is the MUST have unit for any army, I decided to respond as the Ork general in me (I figured a million other SM players would be giving their opinion - fyi by must have marine unit is the assault marine with power fist sergeant).
In the ever present Mech build that is all to common in todays 5th edition scene, the Orks have their biggest defect exposed. Their lack of "reliable" anti (light) armor units become a problem. Sure, tank bustas are OK, but I never see them being used, and never use them myself. The flaw is they need to get up nice and friendly to be most effective, and thats not all that good with a 6+ save. So, enter the Lootas (in cover for a 4+ save). With a unit of 8, you have the potential to pump out 24 S7 shots. Even if only 8 hit, your taking out a transport a turn. Assume we get 16 shots off - 6 hit lets say - then 2 should penetrate and 1 glances. You should have yourself a blowed up rhino. I take a sqaud of 10 in most every game I play, just for what I described. Taking out transports IS the most vital tactic any ork general must abide by. Exposing the nice warm units inside the transport makes them ripe for a 2nd turn WAAAGH assault, which is of course the bread and butter of da boyz.
Also, I have a nice Horus Rising AND False Gods lack library book im awaiting to give away. Just need to get that 25th follower for Horus Rising! Trust me, its worth putting up with my post to get a free copy :-) (again, giving away my horus heresy series novels to my trust followers - need 25 to give away Horus Rising (which was an awesome read)).


So, with taking a small break from painting my black raven guard space marines, I dusted off the Ork codex and began picking up some more boyz (got another box of boys of ebay for 12$, free shipping. PCMac51, your the best seller out there. Remember, always pay where your play too though!). So, as im still thinking of my next Ork list, I realized the stormboyz are better than they first appear. They essentially have FLEET! Yes, if they roll a one they take a wound, but otherwise they move forward a D6 inches. For 12 points, you get a unit of 5 boyz pumping out 20 attacks on the charge for 60 points... Better yet, throw in that Nob with Power Klaw and you have your anti armor unit us Ork players are always looking for. Follow it up with a battle wagon with 4 big shootas and 20 boyz (2 more big shootas) and you have yourself 50+ shots smashing that unit which was just inside the transport. Not bad at all...