Ultra Vulkan Painting

Saturday, June 26, 2010

Blood Angel Battle Test



Well, as I mentioned in my last post, ive been away from 40k gaming for about a month or so, but have jumped back in full steam ahead.

The past 2 weeks Ive gotten in a few games with the BAs, and I wanted to share my experiences and observations:

Game 1: 1500 point, 2x objectives
I played against a Nurgle Daemon army, which was composed of approx. the following:

2x Daemon princes, nurgle marked, better armor save
Papa Nurgle, the 300 point greater daemon
3 mid sized squads of nurglins, one with a herald and one with Epidemius
a squad of nurgle beast (or whatever they are called)

I ran with:
a Lib and 5x assault marines, fist, melta gun
2x 9x man assault squads in rhinos with fist, melta guns each with a Sang Priest
5x marines in a razorback w./ TL Lascannon
2x Baal Predators with H.Bolters
Predator with Lascannons

Toughness 6 Daemon Princes are a PAIN to deal with... I took one out by turn two with concentrated tank fire, but that second one caused me some pain. Unless you get off the charge against one with a full squad led by a priest and a power fist, dont expect to wipe it out. Youll get locked in combat an eventually loose. Try to take it down a wound or two with shooting before engaging it.

Papa Nurlge was also slain in this battle of good against evil. Sent back to the warp he was, and that was before he was able to do anything noticeable on the battlefield. Rather than spending 3 or more rounds of shooting at it with my companys full tank squad, I should have ignored the sluggishly slow blob... That fire power should have concentrated on the rest of the nurgle diseased on the table.

Not taking out Epidemius was a big NO NO. If you ever face a chaos demon army, he IS PRIORITY number 1. He basically counts the enemy losses his nurgle comrades have committed, and grants army wide bonuses based on the count. They got to a point where all weapons are poised and feel no pain goes off on a 3+.

BA Jump Troops are very easy to take out in shooting, I lost my lib and squad by turn two, after they failed a leadership test and ran off the board... Be sure to support them.

Fast Vehicles are amazing... The ability to go all Eldar and jump onto an objective last turn will win you more games than your games combat resolution. DOnt forget about tank shocking!!!

So, the game ended up being an even match, even though I think a more veteran BA player and a slightly more tuned list would have taken down the Chaos army. My shooting in the first two turns was big, taking out a D. Prince and hurting papa nurgle ended up saving my the game. I do love assault cannon Baal preds... However, during the same first two turns, my lib and his assault marine jump squad fled off the table.

By about mid game, I was actually sitting pretty. Despite loosing that BA jump unit early, I made it back with some assaults over nurglings to bring the tide back to the BAs. I also took down the first DP with shooting by the end of round 2. I however got locked up in combat, and the second deamon prince came in from behind my lines and tore through the assault marines who were up till then slashing through nurglings.

By the end of the game, we both sat on his objective, and mine was empty. A better player would have contended his objective, and claimed mine (as we took out papa nurgle on turn 5, as he was basically sitting on my objective). I was able to zoom up with the razor squad to contest his objective.

I ended up killing Papa Nugle, 1 Nurlge DP, A Herald of Nurgle, and about 16 nurglings

I lost 18x assault marines (who were in the rhinos), a priest, a rhino, and the lib with his jump marine squad.

From a Victory points perspective, we both list around a little over half our armies exactly (I think within 30 of each other). A very very even game. Till next time, when I talk about my game against eldar, and my new 1750 list.

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Sunday, June 20, 2010

Im Baaaaaack - New BA WoW



BA Words of Wisdom... No, I have not fallen off the face of the earth, but I did travel far from the midwest. Im now back from a few weeks on a nice vacation, however Im ready to jump back onto the BAs!

Up Next, my experiences with the BAs the past few games the past two weeks, and some high level battle reports to share (along with plenty of painting pics).

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Friday, May 21, 2010

The importance of numbers in BA list


So, after playing a couple of games with the BAs, ive determine that all the new toys cant substitute for a horde of assault marines with FNP and F.Charge. I played a few games with the web famous RAZ squads, and they arent as great as I thought they would be. While they are nasty on the charge against other marines, they still get chewed up by any assault eldar unit or a mob of boys. So, with that said, my tournament list is evolving. Below is what I have thus far (for the 1850 tourney). As you can see, I have 130 points left. Im thinking of beefing up the sqauds and adding 2x attack bikes with multi meltas.


HQ
125 Librarian w./ Jump Pack
Unleashed Rage, Blood Lance

Troops
227 9 Man Assault Squad in Rhino; Powerweapon, Meltagun, Inferno Pistol
227 9 Man Assault Squad in Rhino; Powerweapon, Meltagun, Inferno Pistol
235 10 Man Assault Squad w./ Jump Packs, 2x Melta, Powerfist
175 5 Man Assault Squad in Razorback w./ TL Las; Flamer, Powerweapon
175 5 Man Assault Squad in Razorback w./ TL Las; Flamer, Powerweapon

Elite
65 Sanguinary Priest w./ Power Weapon
65 Sanguinary Priest w./ Power Weapon
*They join the 9man squads in rhinos

Heavy
135 Predator - Lascannons


Fast Attack
145 Predator - Baal - Ass Cannon, Bolters
145 Predator - Baal - Ass Cannon, Bolters


1719 total 131 left

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Sunday, May 9, 2010

My First Tournament - Help Me!


So, im going to be asking the 40k community for assistance on two fronts...

1.) What one tip would you give someone going to play their first tournament? My guess is playtest your list well, but with that in mind, what else? What tips should I remember when playing against the green tide, or the dark eldar lance list?

2.) My army list. I cant finalize my 1850 blood angel list, but I cant seem to wrap it up. I have what I believe is a strong 1750 list, however this is an 1850 tournament, so I need help in analyzing the strength and weaknesses of my list. The core 1750 points of my list are:

Blood Angels

HQ
125 Librarian with Jump Pack
Unleashed Rage, Blood Lance

Troops
200 10 man Tactical Squad w./ Lascannon, Plasma gun, Combi Plasma
180 5 man Assault Squad in Razorback w./ Lascannon; w./ Power Weapon, Meltagun
180 5 man Assault Squad in Razorback w./ Lascannon; w./ Power Weapon, Meltagun
225 10 man Assault Squad w./ Jump Packs, Powerfist, 2x Flamers


Elite
65 Sang Priest w./ Power Weapon (w./ Raz Squad)
65 Sang Priest w./ Power Weapon (w./ Raz Squad)

Heavy
135 Predator - Lascannons
135 Predator - Lascannons
150 Dreadnought with MM and H.Flamer in Drop Pod (aka DDM)

Fast Attack
145 Predator - Baal - Ass Cannon, Bolters
145 Predator - Baal - Ass Cannon, Bolters


With the last 100 point, do I add a Sang Priest to the Assault marines squad with lib, or throw in a 5 man scout squad with fist, or 2x MMelta Attack Bikes, speeders???

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Monday, May 3, 2010

BoLS Player List - Tournament Army Article



So, first of all, take a moment and read through these killer lists posted on BoLS. They are some very serious tournament lists poster in this article. Certainly something not made for friendly games.


Click this link to read the article


So, as im going to my first tournament in late June, Im certainly "meta-gaming" the crap out of my army list (I just need to hit the table top more now). After reading this article, my response to the following army lists is:

1. Da Ork Mob
With over 150 orks on the table, and my 1850 list built for taking down tanks, this would be an interesting one. I believe that however, I have enough firepower to thin out the hordes with the twin ass cannon baals and a 10 man librarian led sang priest assault squad should be able to each take out a horde a turn. I do believe I can take on this lists, but Ive never faced a horde like such (and I assume at 1850 he would drop down the horde sizes a bit). Taking out the Tank Busters would be a priority to keep them off my Baals. The two lascannon preds would be near worthless this game after taking down the biker warboss outside of tank shocking. My mobility should help me as stated in the article. The list player says he wins 85% of games with this list though, so Im sure he is a much stronger player than I am.

2. Leaf Blower IG
This list scares me the most except if I get to go first... Im not sure I have much to counter this list when it goes first. The amount of fire power it can hit me with would likely cripple me... I would consider reserving everything if I had to go second here so I wouldn't get alpha striked. The problem is if I come in piecemeal I can still get taken apart. If i went first however, I think I could take out a lot of the armor with my 1850 list, as I have 2 lascannon preds, a DDM (drop pod dreadnought with multimelta), 2 lascannon predators and a lascannon tactical squad (with enough meltas to take out more armor). In the assault, I would have no problem taking this out. My jump pack assault marines with power fist, 2x melta and blood lance lib would certainly be key in this battle.

3. Hybrid Space Wolf
The longsfangs in this list do scare me, however I feel good in the assault given the smaller sized grey hunter squads. Target priority #1 is getting this longfangs to concentrate their fire on anything but my transport, and the DDM may help me do that. The wolfguard here are scary too, with those cyclone launchers.

I think if I play well, its probably a 50:50 between BA and SWs.

The key here of course is making sure im on top of my game for these types of matches... What do you think?

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Wednesday, April 28, 2010

My BA list, and why Tactical Squads matter



So, after hearing more and more about how the BAs are playing out, Im glad my lists is as follows:








HQ
125 Librarian with JumpPack

Troops
180 10 man Tactical Squad w./ Lascannon,
Flamer
180 5 man Assault Squad in Razorback w./ TL Lascannon; w./ Power Weapon, Meltagun
180 5 man Assault Squad in Razorback w./ TL Lascannon; w./ Power Weapon, Meltagun
125 5 man Assault Squad w./ Jump Packs, Powerfist

Elite
65 Sang Priest w./ Power Weapon
65 Sang Priest w./ Power Weapon

Heavy
160 Dreadnought w./ Assault Cannon & Heavy Flamer in Drop Pod
135 Predator - Lascannons

Fast Attack
145 Predator - Baal Ass Cannon, Bolters
145 Predator - Baal Ass Cannon, Bolters

It actually comes in to 1505, so hopefully my opponent will go with the flow.

Now, as far as the tactical squad is concerned, everyone say it at the same time... WHY??? Well, for one, I like the additional lascannon in my list. That isnt the reason for taking that squad though. If you read anything about the BAs online, youll likely hear that can be a little fragile and are a finesse army. Well, given im not the most finesse player I needed a rock hard unit to sit back and hold that ever important objective. In 2/3rds of the games in likely to play, this squad will be holding an objective, and because of that I feel confident in my ability to use the rest of my army to forge ahead and strike the enemy.

Your thoughts? I for one dont think ill be dropping my tactical squad. As for the dreadnought, I love that unit but Im not yet sold on it.

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