Ultra Vulkan Painting

Wednesday, October 21, 2009

Is my Army that good?

So, without actually playing a game with the raven guard yet, im constantly trying to tweak my army list and maximize its potential based on my playing style... As I have more followers now, I decided to repost my list and see what feedback you have. After each of the units below, I list what my intent is with the unit.

  • Captain Shrike - Infiltrate with TH/SS Terminators, Assault round 1 if soft target is avaliable OR I need to hold down a shooty unit (wraith guard, emperors children, fire warriors), otherwise stay with terminators.
  • Command Squad - 2x Combi Melta, Company Champion, Power Sword, Razorback - Rush forward and assault elite any units, assault units; otherwise use meltagun on tank (dont shoot transport, only to get assaulted next turn).
  • TH/SS Terminators (led by shrike) - Act as the hammer, draw fire, assault any armor or transports (they have fleet from shrike and are already infiltrating).
  • 2x 6x man Assault Squads, Power Fists in both - Run in tandem, If one squad assaults transport, other squad assaults units that were in the transport is needed. Otherwise, assault scoring units (possible 24" assault range with fleet). Contest enemy objectives.
  • 2x 10x man Tactical Squads, Melta/Flamer & Rockets. 1 Power Fist, 1 Power Sword/Combi Melta & Melta Bomb - Combat squad on non kill point missions, concentrate missiles on transports and other 5 man squads on going after objectives.
  • Dreadnought with MM, H. Flamer in Drop Pod - Drop in turn 1 and take out enemy transports or template dropping armor, otherwise flamer troop/scoring unit.
  • Predator with Autocannon/H. Bolters - Provide cover for moving tactical squads, assault cannon on transports turn 1, lay down fire on hordes or troops, act as fire magnet.
Do your best...


Anonymous,  October 22, 2009 at 4:43 AM  

As a Ravenguard player, assault marines are only good against units that are bad in assault. Go near Banshees, chaos marines, ANY orks or genestealers and you're going to be in trouble. You're also relying on rolling a 6 for your fleet move with those terminators since infiltrators have to be 18 inches away most of the time.

Ultra Vulkan,  October 22, 2009 at 7:40 PM  

While I agree the assault marines wont overpower a group of khorne berserkers or even a mess of grey hunters, they will tie them up and do some damage. The key is with Fleet, ill be the one getting the extra attack on the charge. For the terminators, I dont assume ill be able to assault when I go first, but when I dont I should be able to hit something...

Blog Widget by LinkWithin

Continue to Follow Vulkan Videocast

Check in Regularly for New Content and Frequent Updates!

Search Da Ork Archives


  © Blogger templates The Professional Template by Ourblogtemplates.com 2008

Back to TOP