Well, the pincer maneuver is one I hope to soon begin exercising with my 1500 point raven guard.
With the drop pod dreadnought, command squad in razorback and infiltrating assault terminators led by Shrike, that should provide just the distraction I need to keep the enemy at bay. As I do this, I hope to fly down the flanks with the two 6 man assault squads led by a power fist sergeant (again, Shrike grants them fleet, so they have a threat rage of 24"). Im very interested to see how this tactic works out. I know there are some armies (such as Orks) that will give my strategy a run for its money. In the case of a mech-ork army, ill have to play a much different style (pop the transports, assault the boys).
Now, while this strategy sounds good, ill have to see how it will actually work on the battlefield. Ill report back!
As for playing games, I played for the first time in about two or more months last week with a store army. I pulled of a tie with a marine army against a nasty eldar force.
I ask you this, how would you beat the army I was facing? Lucky it was the game type with 2 objectives, otherwise I would have gotten creamed (if it were annihilation I think I would have lost 8 to 1 or 2).
-a boat load of wraith guard with their stupid strenght x guns (which took out my land raider in a blink - it never fired a shot)
- 3 squads of 3 war walkers, each with 7 strength 6 shots (I dont know how they were equipped, but it was a wicked shooty), meaning each squad had 21 or so strength 6 shots. thats 63 s6 shots!
yadda yadda yadda
No matter what I did, I just got shot up like something fierce. I couldnt get close enough to assault, and then I was just about there, in came the avatar to tie thing up or wipe them clean.
Build me a marine army to beat the force above! I was thinking drop pod dreadnoughts or deep striking speeders, and just a lot of marines to concentrate on the objectives. It only had 2 scoring units, which was its one weakness, which I think will prevent it from wining alot of objective based games.