Ultra Vulkan Painting

Sunday, December 6, 2009

Battle Report - Raven Guard vs. Witch Hunters

Raven Guard vs Sister of Battle

Raven Guard:

Commander (relic blade) & Command Squad (C. Champ, Melta Gun) in Razorback

Predator (HB & Autocannon)

2x Tactical Squad (Missile Launcher, Melta Guns) Combat Squad

6x Assault Marines (Powerfist)

Dreadnought (MM, Heavy Flamer) in Drop Pod

5x Assault Terminators (TH/SS)

Sisters of Battle:

3x 10 man Storm troopers in Rhinos (plasma pistol)

2x 10 woman Sister of Battle Squads in Rhinos (flamer, h.flamer, plasma pistols)

Sister HQ Canoness (Jump Pack, Power Weapon, Spell Book (?))

Witch Hunter Inquisitor

Mission: Annihilation
Deployment: Dawn of War

I won and took first turn. Placed Melta Gun sergeants squads in middle of board behind a building, rocket squads on opposite sides near rear.

Opponent deployed single Rhino Squad in rear (18” away) with Canoness as close as possible.

First Turn – I simply moved in the 2x Sergeant led melta squads to each side of the building, preparing to shoot the rhinos as they move towards my deployment zone. Neither Rocket squad was in range (night fight) on my far ends of the board. However, the Dreadnought in the drop pod came down in a storm of fury in front of the single rhino on the board.

Otherwise the predator, assault squad and command razorback rolled onto the middle of my deployment zone.

The Dreadnought opened up fire with the M.Melta, and watch as the rhino exploded upon impact as the ball lightning shot struck. The storm troopers inside proceeded to then get cooked as a heavy flamer was unleashed on them. The survivors would be picked off in the next turn.

My opponent only could watch as the canoness flew forward, with the remaining storm troopers left with no recourse but to change the dreadnought, in hopes of trying to tie it up in combat… Otherwise it would simply go for the next rhino. Unfortunately, this dreadnought made due of the remaining storm troopers as they ran off the board edge after failing to do anything to the dreadnought. The 4 remaining rhinos came up 12 inches near the middle of the board.

Killpoints – Me: 1 Opponent: 0

Turn 2 – I then flew forward with the assault marines, and ran with the meltagun squads around the center building. The razorback went full speed toward the enemy rhinos, and the rocket squads shot at the rhinos, scoring a single shaken result. The dreadnought proceeded to strike another rhino with the fury of his melta gun, and Boom, another exploding rhino. The Stormtrooper squad inside suffered the same fate as their brother squad.

My opponents Canoness continued to charge forward, almost getting within assault range of one of the melta gun squads. The remaining 3 rhinos lunged forward, with one of the rhinos attempting to tank shock my Dreadnought after failing to harm if with 2 plasma pisolts. Attempt failed, as the dreadnought lunged to the side. My opponent knew he had to do anything he could to get rid of the dreadnought in the middle of the board, as he had nothing to harm it other than plasma pistols.

KP: Me: 3 Opponent: 0

The dreadnought was still hungry for some rhino steel, and assaulted the third rhino filled with storm troopers. The result of this combat was no different then the other two. One more destroyed result with the dreadnought on the assault. The Assault Marines charged at the canoness, only to fail to wound her as she beat down 2 assault marines, forcing them to flee from the combat (as she had a 2+ invul. with her faith points). The combat squad and one of the melta squads tried to take out a rhino, failing to hit it or assault it…

The canoness proceeded to charge the combat squad, taking down 2 marines but was tied up in combat. A sister squad then proceed to jump out of the unharmed rhino I failed to shot or assault with the command squad; laying down two flame templates and a volley if bolter fire, nearly taking down the command squad. Leaving it down to 1 veteran and leaving 1 wound on my commander.

KP: 5 Opponent: 0

I would follow up the sister volley of fire with my own assault, charging in with commander, veteran and combat squad with sergeant/melta. The sister squad took down my commander and remaining veteran, only to fall to the combat squad. My assault squad then charge and blew up rhino number 4. The remaining sisters wouldn’t sit by and watch… The dreadnought shot down some of the remaining storm troopers, 2 left…

The last sister squad unloaded on the assault squad, getting it down to the sergeant, while the canoness took out the combat squad. The sister inquisitor came on and began to unleash the metla torpedoes from the hovering flagship as orbital bombardments’. Their aim would be way off the remainder of the game, never harming a single marine.

KP: 6 Opponent:2

My predator unleashed its 10 shots on the canoness, finally putting 2 wounds on her. She passed 10+ saves prior with her 2+ invul. My assault terminators finally came in, and the sole assault marine sergeant with power fist took down the last storm trooper. The Dreadnought fired at the sole remaining enemy troop squad on the board, taking down 2 more. At this point in the game my opponent only had a witch inquisitor, a single wound canoness, 7 sister and a rhino on the board. I’ve only lost a command squad and commander, a combat squad and some assault marines.

The remaining 2 turns were simply clean up, as the assault marine sergeant, assault terminators and dreadnought destroyed the remaining enemies.

Final Count- KP (Me): 11 Opponent: 2

A massacre victory for the marines, thought my opponent knew he wasn’t bringing much to the table. He knew this was one of my first games back and went easy on me… Plus, my dreadnought scored 5 or 6 killpoints on its own with nothing my opponent could do to take it down.

MVP: Dreadnought

Least Valuable Units: Rocket Launcher Combat Squads.


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